Sabtu, 30 Juni 2012

Dota 2 27th June Patch – Content Analysis

This week’s Dota 2 test patch has arrived bringing us a double hero release with the arrival of Luna and Wisp. You can read the full changelog here.


Front End Changes

New Heroes

This week’s patch once again treats us with the addition of multiple new heroes.  
Luna
“How had she been reduced to this? She was once the Scourge of the Plains, a merciless leader of men and beasts, and able to sow terror wherever she dared. Now she was far from her homeland, driven half mad from starvation and months of wandering, her army long dead or turned to worse. As she stood at the edge of an ancient forest, a pair of glowing eyes spied on from an elder branch. Something beautiful and deadly sought a meal in the wilting dusk. Without a sound, it turned and left. Fury overtook her. Clutching a rust-eaten dagger, she charged after the beast determined to reclaim even a shred of her past glory, but her quarry would not be caught. Three times she cornered the creature among the rocks and trees, and three times she pounced only to witness its fading shadow darting further into the woods. Yet the full moon shone brightly, and the creature’s trail was easy to follow.
Arriving in a clearing atop a high hill, the beast’s massive feline form sat in the open, attentive and waiting. When the woman brandished her dagger, the creature reared and roared and charged. Death, it seemed, had come for her at long last in this strange place. She stood, calm and ready. A flash of movement, and the beast snatched the dagger from her hand before vanishing into the forest. Stillness. Hooded figures approached. In reverent tones they revealed that Selemene, Goddess of the Moon, had chosen her, had guided her, had tested her. Unwittingly she had endured the sacred rites of the Dark Moon, warriors of the Nightsilver Woods.
She was offered a choice: join the Dark Moon and pledge herself to the service of Selemene, or leave and never return. She did not hesitate. Embracing her absolution, she renounced her bloody past, and took up a new mantle as Luna of the Dark Moon, the dreaded Moon Rider, ruthless and ever-loyal guardian of the Nightsilver Woods.”

   
Model Viewer Shots:



In Game Shots:


Wisp
“Wisp is everywhere, and in all things. Denounced by enemies as the great unmaker, worshiped by scholars as the twinkling of a divine eye, Wisp occupies all planes at once, the merest fraction of its being crossing into physical existence at any one moment.
Like the great twin riders Dark and Light, and yet another ancient traveler whose true history is lost to the ages, Io the Wisp is a Fundamental of the universe—a force older than time, a wanderer from realms far beyond mortal understanding. Wisp is nothing less than the sum of all attractive and repulsive forces within matter, a sentient manifestation of the charge that bind particles together. It is only in the controlled warping of these forces that Wisp’s presence can be experienced on the physical plane. A benevolent, cooperative force, Wisp bonds its strength to others so that the power of allies might be enhanced. Its motives inscrutable, its strength unimaginable, moves through the physical plane, the perfect expression of the mysteries of the universe.”

      
Model Viewer Shot (Yes. Wisp is made purely out of particles):

In Game Shots:


CELT Codec

The old Speex codec used for voice communication has been replaced with the newer (better) CELT codec. The resulting change means the quality of the in game microphones has increased greatly, so now you’ve no excuse not to treat yourself with a Defense ticket.
Video Preview (with a little help from joinDOTA’s TobiWan):
http://youtu.be/MQtBTXSwqOw?hd=1

UI Updates

We’ve some updates to the learn tab, workshop UI this week and a new ticket for The Defense tournament.
Workshop Updates
The first stage of the cosmetic item testing tools has been added, you can now preview your workshop submissions directly from the workshop UI tab.


Learn Tab
The learn tab has been updated and now loads directly from a web page with a tab for heroes and items, this is most likely for the upcoming web based Dotapedia.

Inspect UI
There’s now a shortcut for the Inspect UI located directly on the hero portraits (the white eye symbol).

Other UI Updates
The Dota TV ticket for The Defense tournament has been updated.

Visual Updates

Rubick has received some updates to his particles effects.
Spell Steal:


Telekinesis:

Neutral Creeps Updates

The neutral creep, big thunder lizard, has had it’s model, textures and spell icons updated.
New Spell Icons:
 
New Model:


Old Model:


Hero Animation Updates

In this week’s patch we’ve a number of animation updates for multiple heroes as well as some more custom stolen spell animations for Rubick.
Rubick’s Animation Updates
Rubick’s animations have been updated, giving us even more custom stolen spell animations.

New Animations:

Spirit Breaker’s Charge, Nether Strike.
Earthshaker’s Fissure, Enchant Totem, Echo Slam.
Lina’s Dragon Slave, Light Strike Array, Laguna Blade.
Witch Doctor’s Death Ward.
Storm Spirit’s Static Remnant, Electric Vortex, Ball Lightning.
Sniper’s Shrapnel, Assassinate.
Nature’s Prophet’s Sprout, Teleportation, Nature’s Call, Wrath of Nature.
Ursa’s Earthshock, Overpower, Enrage.
Bloodseeker’s Animation Updates
Bloodseeker now has an haste running animation.

GIF:
To-do.
Ogre Magi’s Animation Updates
Ogre Magi’s attack animations have been updated.

GIFs:
To-do.
Flying Frog Courier Animation Updates
The correct version of Flying Frog courier has now been released, it comes with a bundle of new animations and fixes up the problems with the older animations.

GIFs:
To-do.

Back End Changes

Updated Strings

Linda K. Morris is credited as the voice actor for Luna.

    "DOTA_ActorCredits"          "Linda K. Morris - Announcer, Luna, Queen of Pain"
         
Wisp is listed as itself in the voice credits.

    "DOTA_ActorCredits"          "And Featuring Wisp as Itself"
         
Strings for the new Workshop functionality.

    "DOTA_Workshop_BrowseImage"      "The preview image will be resized to 512 x 512 when displayed on the web."
    "DOTA_Workshop_PreviewTitle"    "PREVIEW IMAGE:"
    "DOTA_Workshop_ItemTitle"      "TITLE:"
    "DOTA_Workshop_HeroTitle"      "HERO:"
    "DOTA_Workshop_SlotTitle"      "LOADOUT SLOT:"
    "DOTA_Workshop_TypeTitle"      "ITEM TYPE:"
    "DOTA_Workshop_FileTitle"      "SUBMISSION FILE:"
    "DOTA_Workshop_DescTitle"      "DESCRIPTION:"
    "DOTA_Workshop_TestTitle"      "STEP 1: TEST YOUR MODEL"
    "DOTA_Workshop_SubmitTitle"      "STEP 2: SUBMIT TO THE WORKSHOP"
    "DOTA_Workshop_Test"        "TEST"
    "DOTA_Workshop_TestExplanation"    "Wearables need to be tested to ensure they're within budget. Select the compiled model and then hit the Test button. If you're submitting something other than a wearable, you can skip this step. Submissions of untested wearable models won't be considered for addition into Dota 2."
    "DOTA_Workshop_NoFile"        "< NO FILE SELECTED >"
    "DOTA_Workshop_ValidationFailed"  "Validation failed. Item cannot be submitted."
    "DOTA_Workshop_ValidationSucceeded"  "Validation succeeded."
    "DOTA_Workshop_File_Submission"    "Submissions (.zip files)"
    "DOTA_Workshop_File_Preview"    "Preview Images (.jpg files)"
    "DOTA_Workshop_File_Models"      "Models (.mdl files)"
    "DOTA_Workshop_NoHeroSelected"    "No hero selected"
         
Preview string for the backpack, most likely used in providing a quick preview of the selected cosmetic item.

    "DOTA_BackpackPreview"      "Preview"
         
There is now a mount cosmetic slot, currently Disruptor is the only hero with a mount slot.

    "LoadoutSlot_Mount"                  "Mount"
         
There are references to “Unusual paint”, most likely used for allowing customisation of the unusual courier effects that use an RGB value to dictate its colour.
Also provides a helpful fix for the bugged unusual couriers that have black/grey RBG values.

    "DOTA_UnusualPaint_Confirm"    "Are you sure you want to apply <font color='#%s1'>this color</font> to your Unusual item? The original color will be replaced. This action cannot be undone!"
         
More strings referencing the “Unusual paint”:

    "DOTA_Item_Unusual_Paint"  "Unusual Paint"
    "DOTA_Item_Unusual_Paint_Blue"  "Unusual Paint: Blue"
    "DOTA_Item_Unusual_Paint_Purple"  "Unusual Paint: Purple"
    "DOTA_Item_Unusual_Paint_Green"  "Unusual Paint: Green"
    "DOTA_Item_Unusual_Paint_Light_Green"  "Unusual Paint: Light Green"
    "DOTA_Item_Unusual_Paint_Gold"  "Unusual Paint: Gold"
    "DOTA_Item_Unusual_Paint_Orange"  "Unusual Paint: Orange"
    "DOTA_Item_Unusual_Paint_Red"  "Unusual Paint: Red"
    "DOTA_Item_Desc_Unusual_Paint"  "This item will allow you to change the color of the particle effects on one unusual item. Note that this does not work on Felicity's Blessing or the Affliction of Vermin. This item is consumed upon use and its effects cannot be reversed."
         

Unreleased Hero Portrait Updates

We’ve a number of updates to the unreleased hero portraits.
Disruptor’s Portrait

Keeper of the Light’s Portrait

Meepo’s Portrait

Naga Siren’s Portrait

Nyx Assassin’s Portrait

Templar Assassin’s Portrait

Undying’s Portrait

Unused Cosmetic Items

We’ve a number of new, unused cosmetic item models in this patch.
Bounty Hunter’s Items
This items are referenced as “light leather”, features bracer, head and shoulder cosmetic items.
As seen on the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=77657548

Dragon Knight’s Items
These items are referenced as “davion”, features a bracer, cape, helmet, shield and shoulder cosmetic items.
As seen on the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=77802849

The colours above look abit funky due to how Dragon Knight looks in the model viewer, so here’s a quick photoshop of what it will look like in game using the new workshop test tool:

Faceless Void’s Items
Faceless Void’s Rift cosmetic head is also in the files now, currently untextured.
As seen on the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=78134163

Omniknight’s Items
One new item for Omniknight, a Rune Hammer.
As seen on the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=77594276

Phantom Assassin’s Items
A new “double blade” weapon for Phantom Assassin, doesn’t have textures yet.
As seen on the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=77546361

Unreleased Custom Couriers

We’ve more updates to the Snow Leopard unreleased custom courier.
Snow Leopard Courier
The Snow Leopard courier has had its model and texture work updated.
New Model & Texture:

Old Model & Texture:

Unreleased Shopkeeper

There’s now a new shopkeeper in the files, he is referenced as Dire’s secret shopkeeper, meaning that every shop will eventually have it’s own unique shopkeeper when his model is implemented into the game.

The model currently doesn’t have any animations.

Materials Update

Disruptor’s Materials



 
 

Magnataur’s Materials


Naga Siren’s Materials



Undying’s Materials




Visage’s Materials









Particles Update

We only have updated particles for one of the unreleased heroes this week.

Templar Assassin’s Particles









Predictions For The Next Hero

Now that we have Luna I have a feeling that Templar Assassin will be the next hero released, that is unless Valve are planning on Disruptoring that.

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